What's worse than getting 15 minutes into detailing your model and realizing the main portion of your model needs to be resized? Nothing. There is nothing ...
Hey guys, this is Aaron.
I want to take a look at the Paste in Place
It's a very cool command that can save you
a lot of time, a lot of people don't know
about it or how to get the most out of it.
So first thing I'm going to look at here is
this stovetop, this range I'm working on.
I like it, it worked out pretty good, except
I'm realizing it's too wide.
I actually need to squish the whole thing
so it's more narrow which is going to take
me down to two burners.
So if I grab the whole thing right now and
start scaling, I'm going to distort some things
like my round burners and this section right
here, this grill on top that I put in is all
going to be an issue.
So what I'm going to do is start by doing
a group select and just grabbing this section
I didn't model in groups or anything like
that, that was intentional to kind of show
What I'm going to do is take this section
right here I'm going to say copy.
Now I'm going to hold down Undo a lot, so
I'm going to Ctrl+z until stuff starts disappearing.
And I'm just going to keep going and going
I am back to this base geometry.
Now what I need to do is I need to actually
take this whole thing and this has to get
scaled down, in my imaginary scenario, to
3/4 the width.
When I do that it causes some issues in here.
These burners are no longer circles.
So I'm going to get rid of these pieces right
And now I'm going to paste in that section
Rather than just going to Edit>Paste or Ctrl+v
I'm going to use this Paste in Place because
this will put it right where it was in the
Because of the scale it moved it over a little
bit, but now I can actually take that and
duplicate that to get my four burners rather
than just the one.
I end up using this a lot when I do things
like that where I'm in the middle of a modeling
process and I realize, "Oops!
I skipped a step!" or base geometry needs
I can grab those details I've been working
on, copy them, and then paste them back after
major edits have been done to the base geometry.
So let's look at another example of using
Paste in Place.
Right here I have a model and I have actually
used my layers properly, everything's grouped
except this section right here.
If I click on the body of this hand mixer
I can see that it's in this plastic section,
but this piece right here, the front guard
I want to be in the metal layer.
This should be in a separate group from the
rest of the model.
So what I'm going to do is I'm going to grab
all this, grabbed all that geometry.
I have a little extra here, but that's okay.
What I'm going to do is I'm going to copy
There we go.
And once that's selected to copy I'm going
to come in here and start deleting the extra
geometry I don't need.
This is going to go fast.
Watch how fast I delete this.
And there I go.
Deleted all the extra geometry so now it's
down to just the plastic housing of this mixer.
What I'm going to do now is I'm actually going
to turn the plastic layer off so that whole
section is going to disappear.
And then, Edit>Paste in Place my copied geometry.
Alright there we go.
So you can see I got a little extra, I'm going
to clean this up in just a second.
What I'm going to do right now is while this
is all highlighted I'm going to right click.
And I'm going to say make a Group.
And I'm going to apply that group to the proper
Now if I come in here and click I can delete
these extra lines.
Don't need that surface.
Alright, and now if I go in and turn on my
plastic see I have these two now as separate
So it's a great way to separate geometry too.
Just copy it and then you can leave a group
and Paste in Place.
So, that's a quick look at Paste in Place.
Hopefully it's a tool that will end up helping