Resident Evil: Revelations 2 (PS4) Review

13 days ago
Resident Evil: Revelations 2 is the episodic sequel that sees Claire Redfield and Barry Burton take on a new horror. Stuck on an island, does is this third person ...

English subtitle

Following up on the success of the first Resident
Evil: Revelations game came a sequel.
Just like the original, this game was episodic,
with four separate episodes released on different
dates.
And each episode itself is split into two.
First, there's Claire's campaign.
In true Resident Evil fashion, this sequel
shifts the attention from Chris and Jill and
focuses on Claire Redfield.
She's not quite the action star that she used
to be.
There's no slow motion gun drops and taking
on armies of Umbrella's men here.
In fact, she doesn't have much personality
at all.
She comes across as a no-nonsense kind of
hero.
Teaming up with her is the potty mouthed Moira.
The
dialogue in the game is OK.
Which is a shame, because it used to be 'so
bad it was good'.
But now it's a little bland.
In fact, the best lines are the ones that
reference how bad the lines used to be.
Which leads us on nicely to Barry Burton.
It's awesome that we finally get to see this
fan favourite take a leading role.
Each episode begins with Claire and Moira.
There's then a mid episode break.
And then it jumps 6 months forward to Barry
and a young girl called Natalia.
In each of the two pairings, one character
is the fighter and the other acts as more
of a scout.
So, for example, Natalia and Moira, the scout
characters, can discover hidden items in the
environment.
Natalia can see enemies through walls and
can throw bricks.
Moira can blind enemies with her flashlight
and melee them with her crowbar.
They are given stuff to do, but I feel like
when playing in split screen cooperatively,
whoever is playing as these two gets the short
end of the stick.
After all, who wants to be left opening doors,
while the other person gets to be doing the fighting?
In single player mode, it takes just a push
of a button to switch between the two characters,
depending upon the situation.
Now this game moves forward at a much faster
pace then the original Revelations game.
Whereas that game mostly took place on a boat,
here, characters are constantly moving forward
from one area to the next.
It's got a Resident Evil 4 vibe to it, with
lots of different creepy locations to explore.
The problem is that by always moving from
one place to the next, it doesn't have a chance
to create as memorable a setting as say the
Spencer Mansion, or the Queen Zenobia cruise
ship.
But it is interesting that Barry's campaign
takes place in a lot of the same areas as
Claire's, only half a year later.
This means that some of the things Claire
does, will affect how Barry has to proceed.
It's fun to see how the time lapse changes
an area.
It's a shame that this mechanic wasn't taken
a little further, with Claire having an even
bigger impact on Barry's environment.
But by episode 3, they mainly split apart,
going to their own, unique areas.
The story's not particularly interesting here.
Considering it's got a TV format, there aren't
a lot of twists and turns.
Whereas the first game had the BSAA- a team
of specialists working to help on the mission,
with different characters and time periods
to play through, here it's back to the basics.
Claire and Moira are kidnapped and taken to
a mysterious island.
Many months later, Barry is sent in to find
them.
At one point Claire does bump into a few of
her workmates and here I feel like there was
real opportunity to introduce these new characters.
Perhaps players could have taken control of
a few of them or at least worked alongside
them for a while.
But it doesn't really come to much.
The enemies are some of the best that Resident
Evil has ever had.
They're fast, violent, creepy.
Some are invisible, so only Natalia can see
them and point out the direction that they're
in, for Barry to then shoot.
The game was more difficult than I expected
it to be.
Ammo was often low, making the scout's role
of spotting hidden items even more important.
There were skills and upgrades to weapons
to help out, but ultimately, as stocked up
on supplies as you got, it would only take
one major fight and you'd be out scrounging
for herbs again.
Overall, the presentation of the game is actually
of a pretty low standard.
The graphics are OK.
A little blocky though and some of the animations
are a bit stiff.
It had plenty of weird moments that just didn't
make sense or were flat out glitches.
And it really breaks immersion, when going
through a door briefly fades the screen to
black.
For that brief second, you're completely taken
out of the world.
Like any good complete box set, Revelations
2 comes with a ton of extra stuff to do.
As well as a whole range of medals for each
of the four episodes, there's also extra modes
to unlock, like a speedrun mode or a mode
where all of the enemies are invisible.
Plus, there are two extra chapters, with a
whole new set of rules.
And of course there's the fully upgraded raid
mode, with levelling up, character customisation,
daily challenges, locations and enemies from
a whole variety of different Resident Evil
games.
And all of this raiding can be done online
in a co-op mode.
So there's certainly a lot more to do here
than just the main game.
In fact there's so much, it makes you wonder-
did the main campaign suffer, because so much
time was put into all of this extra stuff?
I'd like to think not, but who knows?
Revelations 2 has it's problems.
The first Revelations seemed to be a different
take on the Resident Evil formula, with a
more story driven campaign, focusing on one
large setting.
Whereas this one seems to have done away with
that.
In fact, if it wasn't episodic, it may as
well have been squeezed into the main series
in between 5 and 6, as it's gameplay seems
more similar to those than it does Revelations.
But it does have it's positives.
The enemies are great and hey, it's nice to
see Barry finally given the spotlight he deserves.
Thanks for watching.